Sep 19, 2019 (Global QYResearch via COMTEX) — The global augmented reality market was valued at USD 5.24 billion in 2016 and is estimated to grow at a CAGR of 77.76% during the forecast period 2017-2022 and reach USD 165.32 billion by 2022.
The report published by Ameco Research provides rational insights along with historical and forecast data that aids in better understanding of the Global scenario of Augmented Reality market. The report provides a comprehensive analysis of the factors that are expected to drive and restrict the growth of the Augmented Reality market. It also provides the detailed overview of the opportunities that are present in the market along with the current trends observed in the target market. The report includes a complete study of quantitative analysis of the industry for the period of 10 years in order to assist players to take advantage of the report. The report includes widespread analysis of the key segments of the industry that help for better understanding of the current trends and opportunities in the Global Augmented Reality market.
The Porters Five Forces analysis is included in the report, provides insights on the overall scenario from buyers and suppliers point-of-view. The regulatory compliances provide insight of the various government rules and regulations on various products and services and the way it affects the various end use industry.
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The report covers the complete study of the various regions such as North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. It also provides country wise segmentation and the factors that are driving the regional growth.
The report cover the major players operating in the target market along with the key strategies adopted in order to get a competitive edge against the competitors which provides a competitive outlook of the industry. The report provides a competitive landscape that includes insights of the positioning of players on global level through mapping the business and product offering strength.
Key Players in the Global Augmented Reality Market
Some of the major players discussed in this report are –
Microsoft
Samsung
Qualcomm Vuforia
METAIO’s SDK
Total Immersion
Sony
What the report offers
View Detail Report With Complete Table Of Content@ http://www.amecoresearch.com/market-report/global-augmented-reality-market-1694
Few Significant from Table Of Contents
1. Introduction
1.1 Study Deliverables
1.2 Market Definition
1.3 Key Findings of the Study
2. Research Methodology
3. Executive Summary
4. Market Overview
4.1 Overview
4.2 Industry Value Chain Analysis
4.3 Porter’s Five Forces Analysis
4.3.1 Industry Competition
4.3.2 Potential of New Entrants
4.3.3 Power of Suppliers
4.3.4 Power of Customers
4.3.5 Threat of Substitute Products
5. Market Dynamics
5.1 Introduction
5.2 Drivers
5.2.1 Increased Demand for Smartphone based AR Applications
5.2.2 Introduction of Low-Cost Devices and the Increasing Purchasing Power in Developing Countries
5.3 Constraints
5.3.1 Unawareness of the Technology and its Safety Aspects
5.3.2 High Set-up Cost and Unavailability of Battery Backups
5.4 Opportunities
5.4.1 Tremendous Potential in Several Emerging Markets
5.5 Market Trends and Projections
6. Technology Snapshot
7. Market Segmentation
7.1 By Product Type
7.1.1 Hand-Held Devices
7.1.2 Stationary AR Systems
7.1.3 Spatial Augmented Reality Systems (SAR)
7.1.4 Head Mounted Displays (HMD)
7.1.5 Smart Glasses
7.1.6 Smart Lenses
7.1.7 Others
7.2 By Applications
7.2.1 Medical & Healthcare
7.2.2 Education
7.2.3 Commerce
7.2.4 Advertising & Marketing
7.2.5 Energy & Utilities
7.2.6 Entertainment & Gaming
7.2.7 Design & Engineering
7.2.8 Logistics
7.2.9 Others
7.3 By Display Technology Used
7.3.1 Head Mounted Display (HMD)
7.3.2 Eyeglasses
7.3.3 Heads-Up Display (HUD)
7.3.4 Contact Lenses
7.3.5 Virtual Retinal Display (VRD)
7.3.6 Eye Tap
7.3.7 Hand-Held displays
7.3.8 Spatial Augmented Reality Systems (SAR)
7.3.9 Others
7.4 By Geography
7.4.1 North America
7.4.1.1 USA
7.4.1.2 Canada
7.4.1.3 Rest of North America
7.4.2 Europe
7.4.2.1 Germany
7.4.2.2 Italy
7.4.2.3 United Kingdom
7.4.2.4 France
7.4.2.5 Rest of Europe
7.4.3 Asia-Pacific
7.4.3.1 Japan
7.4.3.2 China
7.4.3.3 India
7.4.3.4 Rest of Asia-Pacific
7.4.4 Latin America
7.4.4.1 Brazil
7.4.4.2 Argentina
7.4.4.3 Rest of Latin America
7.4.5 Middle East and Africa
7.4.5.1 Saudi Arabia
7.4.5.2 South Africa
7.4.5.3 Rest of Middle East and Africa
8. Vendor Market Share Analysis
9. Competitive Intelligence- Company Profiles
9.1 Google
9.2 Microsoft
9.3 Facebook
9.4 Samsung
9.5 Apple
9.6 Qualcomm Vuforia
9.7 METAIO’s SDK
9.8 TotalImmersion
9.9 Sphero
9.10 Sony
9.11 POPAR
9.12 Nintendo
9.13 Layar
9.14 Aurasma
9.15 DAQRI
9.16 Zappar
9.17 Appshaker
9.18 GravityJack
9.19 Marxent
9.20 Blippar
9.21 Holition
9.22 Adornably
9.23 Meta
9.24 Improbable
9.25 Atheer
9.26 Virtuix
10. Investment Analysis
10.1 Recent Mergers and Acquisitions
10.2 Investment Scenario and Opportunities
11. Future of Augumented Reality
12. Disclaimer
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COMTEX_352655103/2592/2019-09-19T00:04:08